if my TT is less than 10mins i'm recalling every time, otherwise i'll lose lots of troops over the duration of the gold lock -- this way i lose 0
i'm not really looking to give them a way to stop the attacks....
Good luck trying to get the mods to tell you anything definitive lmao
If they made the rules too clear they wouldn't be able to ban players they dislike for doing anything remotely close to wrong :confused:
The attacks don't actually have to land to be gold locking
But yes, someone has to have golded nukes prior (not necessarily in the current siege, but some point in the world imo) for it to be gold locking
I don't know why you'd just assume that I don't know how much gold is used tbh -- last world I played, 10 days into the world (sp5 CQ, en146), our enemies had (after rank 3 player lost a city to us - cause it's the only early screenshot I could find to use):
Rank 1 player - 266k points, 27...
I should’ve chosen my words a little more carefully …. With 1-2 cities there’s only so much you can do —sure — but on speed 3+ it’s definitely possible to have 4+ cities coming out of BP without spending much gold (just run a few OGs for slots and you’re golden - they’re cheap af, might cost you...
Look, I get what you're saying -- in theory, sure, but in practice, there's probably like 15-20 new players per world on US servers and they get rimmed right away 90% of the time anyways, so it ends up not really making a difference
Right, it's too easy to take cities with NB (in CQ). If you can time, line up a CS at 23:59:59 and boom, you're in - have 8 hours to stack
If you're a revolt player then you have a free 8 hours you essentially don't have to stack your city because NB is broken af with walls