Noncryptic
Newcomer
Hi,
I have recently started playing and notice some things this game is missing that many other games take advantage of:
People like to distinguish themselves from others
People like to have peace-of-mind
How? Well, many games allow people to purchase customizations such as custom-looking units or bases.
People also like to sleep knowing they won't be attacked in the middle of the night (day if you're a night-owl), or if someone has to go into work. While the vacation feature helps for long-term breaks; there is no protection for short-term.
As a suggestion to the Inno dev team, would you consider adding such things?
Cosmetics:
(Examples: Different castle skins, profile themes/colors, Custom message themes(Person 1's sent messages will have their personalized theme in their sections of the message), Custom aura around their cities)
Items:
(Examples: Temporary shields, Ability to do an "announcement" so all players in your Ocean can see it, Purchasable emojis?)
All feedback/input is welcomed, I know there is a social stigma about heavy gold users so I am trying to think of some profitable ideas in which Inno can implement to be able to generate income yet affect the gameplay in minimal ways in terms of F2P vs P2P.
I have recently started playing and notice some things this game is missing that many other games take advantage of:
People like to distinguish themselves from others
People like to have peace-of-mind
How? Well, many games allow people to purchase customizations such as custom-looking units or bases.
People also like to sleep knowing they won't be attacked in the middle of the night (day if you're a night-owl), or if someone has to go into work. While the vacation feature helps for long-term breaks; there is no protection for short-term.
As a suggestion to the Inno dev team, would you consider adding such things?
Cosmetics:
(Examples: Different castle skins, profile themes/colors, Custom message themes(Person 1's sent messages will have their personalized theme in their sections of the message), Custom aura around their cities)
Items:
(Examples: Temporary shields, Ability to do an "announcement" so all players in your Ocean can see it, Purchasable emojis?)
All feedback/input is welcomed, I know there is a social stigma about heavy gold users so I am trying to think of some profitable ideas in which Inno can implement to be able to generate income yet affect the gameplay in minimal ways in terms of F2P vs P2P.