DeletedUser
Guest
I know this setting was picked by the players, but like many things the majority votes on, I think it was a pretty bad choice. Only having 8 hours to react to a Conquest attempt is cutting it way too short in my opinion. Let's face it, even with Tripwires in place, if a player is offline and doesn't see it you have little chance of doing much.
It might not effect seasoned players much, but a lot of people join this game and are whisked into a world where they really don't know what is going on. They get seriously upset when they get Conquered so fast and are out of the game. This is not a complaining session, just something to think about next time you set up a new world. Players are quitting (for good) because of the settings here (yeah..they didn't realize what they were getting into) and that is bad for the game overall in my opinion.
Thoughts?
It might not effect seasoned players much, but a lot of people join this game and are whisked into a world where they really don't know what is going on. They get seriously upset when they get Conquered so fast and are out of the game. This is not a complaining session, just something to think about next time you set up a new world. Players are quitting (for good) because of the settings here (yeah..they didn't realize what they were getting into) and that is bad for the game overall in my opinion.
Thoughts?